






🎉 Strike Back and Save the Summer!
Persona 5 Strikers for PlayStation 4 is an action-packed RPG that combines a thrilling narrative with dynamic combat mechanics. Join the Phantom Thieves on an epic road trip across Japan, battling corruption and uncovering hidden truths while enjoying stylish visuals and an unforgettable soundtrack.





M**Y
Unleash Your Inner Phantom Thief with Persona 5 Strikers
As a longtime fan of the Persona series, I was thrilled to try out the latest addition to the franchise - Persona 5 Strikers for PlayStation 4. And let me tell you, this game did not disappoint! Firstly, the graphics and visuals in Persona 5 Strikers are absolutely stunning. The game features a unique and stylish art style that is a feast for the eyes, with vibrant colors and intricate details. The character designs are also top-notch, with each member of the Phantom Thieves being distinct and memorable. But what really sets Persona 5 Strikers apart from other games in the series is its unique gameplay mechanics. The game combines elements of traditional RPGs with fast-paced action combat, which creates a thrilling and engaging experience. The combat system is easy to pick up but difficult to master, which makes each battle feel challenging and rewarding. The game also features a compelling storyline that is sure to captivate fans of the series. The game takes place six months after the events of Persona 5, and follows the Phantom Thieves as they embark on a new adventure to uncover a conspiracy that threatens the world. The story is well-written and full of twists and turns, and the characters are all well-developed and likable. Another thing that I appreciate about Persona 5 Strikers is its replay value. The game features multiple endings and a variety of side quests and activities, which makes it easy to sink dozens of hours into the game without getting bored. And with the addition of new characters and gameplay mechanics, there's always something new to discover even after multiple playthroughs. Overall, I would highly recommend Persona 5 Strikers to any fan of the Persona series or anyone looking for a unique and engaging RPG experience. The game is stylish, fun, and full of surprises, and is sure to provide hours of entertainment for gamers of all skill levels. So what are you waiting for? Unleash your inner Phantom Thief and embark on a thrilling adventure with Persona 5 Strikers for PlayStation 4!
A**.
Very Refreshing and imo, worth the price
I didn't play P5 Royal and just came from 5 and thankfully, this game is meant for the original rather than Royal in terms of continuity. Here's a breakdown: Gameplay (Battleing) : This is gonna sound controversial but I think the gameplay in p5 strikers is better than the original. While the original would eventually turn into really basic patterns of buff, debuff, beat enemy, or hit weaknesses then all out attack, this game kind of condenses model to an extent. However, because everything is in real time, if you get distracted, you could actually take alot of damage or possibly get killed. Also, the difficulty is definitely up there.. I played on hard and in the first palace, you will die... a lot, because this game is less warriors and more faster paced persona 5. Weaknesses, ambushes, etc are crucial early game and especially against bosses. Bosses will be able to kill you in a few hits so this game is definitely not button mashy and you have to pay attention/be careful. Another side note is that they cut the persona roster quite a bit and now, you can't manually fuse personas. Instead, they give you a list and you pick which persona you want to create from your repitiore. While not being problematic at first, the lack of options actually starts to be apparent when certain skill combos with certain personas seem outright impossible due to them cutting about 1/3rd of hte roster. I've been ablle to create the personas that I have needed so far, but it's still something to note. Gameplay (Platforming): The platforming puzzle game is so much stronger than the original persona 5. Most of the buildings and stuff are actually interactable and you can jump on almost everything. Also, the designs of each area are alot less monotnous and more unique. Story: Unfortunately, they have axed social links in favor of a "bond" system. Essentially, doing small side quests in the real world/battle increase this meter which lets you buy different skills like improving your persona drop rate/item drop rate/increasing your recipe list, etc. The story is definitely very engaging though. The first boss isn't as enthralling as Kamoshida, but that's less on the game being bad and more on Kamoshida being a really well crafted villian that you as they player probably hated. Convenience: For fusion, you can automatically fuse personas cause the game automatically buys them from your compendium and you can now restart EVERY BATTLE if you die, meaning no more losing all your progress if you get ambushed/bs happens. Also, the checkpoints are now numerous (literally called checkpoints, they act like the saferooms) so you'll usually have oen for each mini map. Overall, Atlus has learned so much from Persona 5 and their inclusion of so many improvements really makes Strikers fun. The gameplay stays fresh and makes sure the player stays on their feet unlike it's predecessor (I like turn based combat but play p3, p4, and p5, it can get kinda eh if you binge). The music is REALLY GOOD and varied. Also, the different places in Japan look SO REALISTIC. I actually ahve visited some of the places described and they got everything down to the vending machines. There is so much love and effort put into this game and that justifies it's price and time. Music: Much more diverse than persona 5. There are multiple soundtracks for each town, they mic the new music with the old music, and the shuffling makes each track remain lovely. Awesome choices.
J**.
Great!
Came in perfect condition, nothing wrong with it. The game is great, and a good sequel to persona 5. Also, for those that don't know (because I don't remember it being listed), it also comes with a digital download code for a digital artbook, soundtrack, and a little bit of behind the scenes so that was a nice surprise! I'd definitely reccomend this to any fans of persona 5.
C**H
A sequel we did not deserve
First off, if you have not played Persona 5 (original) or the Royal edition, I highly recommend tackling that before you come into this game. Just for reference I started playing this on HARD and not normal (since I am familiar with the Dynasty Warrior/Samurai Warrior series). To be honest I was a bit skeptical about this as I do not believe any of the Shin Megami Tensei, Devil Survivor or Persona series had previously tackled the musou genre, so this really was a gamble and a risk. Albeit one that I think paid off extremely well. Anyway Ill shut up now and move into the pros/cons: Pros: - Music - If you are familiar with any of the previous games, then you're not going to be disappointed here. This sequel continues the fancy electronic jazz (and Rock?) elements and doesn't re-use any of the previous songs from the first game, you can tell a lot of care was put into the development of this game and before I knew it I was grinding some of the battles just to listen to the themes. Get ready to head bang is all I'll say. - Animation - The animation style is the same as the original, and that makes me happy because I am able to relate to the characters and world that I have grown to love. I do like the travel aspect which gives the environment a bit of fresh air (instead of being stuck in Tokyo all game). My only gripe is I noticed some dialogue parts that had the character's mouth continuously moving with no VA dialogue, but I might just be being picky. - Story - the story was intriguing to say the least, as someone who played about 140 hours of the original P5 Royal, I was surprised at how the development team was able to pull off an interesting story that crossed with the original background and yet was still able to make it unique on its own without re-hashing the same plot line. Neutral: - Gameplay - I will be honest I was surprised at how the team pulled it off. It definitely did make me feel like a super hero beating up on mobs and is a different take on the usual turn-base RPG style that I have grown to be familiar with. So kudos to the team for trying something new. However, that doesn't mean there weren't any negatives, but I played on Hard so I may be biased: 1. The SP system, SP really hurts and when trying to target weaknesses you'll come to realize that you are supposed to use the same x + x + x + o (as an example) button combination to use your persona without using SP. Which gets really annoying when you try pulling off the specific skill that is on combo 5 or 6 (which is like x + x + x + x + x + o) and some random mob knocks you out of the chain or debuffs you. It kinda sucks because when you really need it to count you just hoard SP (as skills are expensive and you don't get alot of SP) and not use it as items are a pain to obtain (I'll explain this in negatives). 2. Your buddies aren't 100% useless, but they aren't 100% useful either - this comes down to the AI and they do beat up mobs rather then in other games where they just idle around, so thankfully you appreciate them and hate them at the same time. This is really 50/50 especially on healing (they are pretty good on buffs/debuffs though). 3. Camera Angles - get ready to get knocked out or debuffed by a skill that you didn't see coming from behind you. I hated the lock-on system in particular as using the AOE skills my camera angle kept getting screwed up. While it helps that everything freezes, for me the immersion kind of died with this pause type system, but it was helpful on clearing the really hard stuff. - Bonds - no bonds in this game, sorry, so if you're a fan of that system since it dived into each character's back story here, well that ain't here. Which kind of sucks because I really would have liked knowing more about each of the character's life since the last game. There are little snippets, but its not flushed out like a true Persona game. I know some people hate that though so it is in the neutral for me since I am a story/bg kind of guy. Negatives: - Items - I hate this, I hate how I can't spend my money to get more SP items, or food ingredients for cooking, or resurrection items as everything was "limited stock" with no explanation on how it restocks. By the time you realize it, you will have 0 rice, but 50 pork ingredients but you can't make the food cause you got no rice. - Recharging HP/SP - so HP/SP is a pain because in order to do recharge, you have to literally leave the zone, it takes you to the town, and then you go to your "camper" menu, and then you have to go back into the zone, just to recharge your HP/SP of your team. That is literally 3 load zones just to do 1 thing. So you end up in a progression of - leave zone, explore town and buy stuff, go to camper menu, buy stuff/cook stuff, then enter zone and choose a checkpoint, on repeat...like 3 times per zone (if you're pretty good). Really annoying to say the least. - Persona list - there is definitely way less personas then the previous games, which is kind of a bummer. I don't if new game + has anything different except for 1, but I looked online and it didn't seem like it. Additionally fusing personas is more of a chore since you are gated by the persona's level. Like I never anticipated having High Pixir at lvl 40. Ever. Kinda ridiculous to keep a persona that long with no skills to learn after like lvl 10. Overall, worth the play. Its different which makes it fresh and while I do have some complaints about the meat of the game, I still enjoyed it which gives it a 4/5. For me Story always wins.
A**E
Persona fan
I’m a big fan of all the persona games and I enjoyed playing persona 5 striker new character new bosses it’s just awesome to play
J**Y
Spin-off? Better than that. Strikers holds it's own.
「Take Your Desire!」 Wow. Just wow. This totally blew my mind. I'm not a stranger to "Musou", or Warriors-style hack-n-slash type games. Samurai, Gundam, Zelda, etc. I've played them. And was expecting that same tried and tested formula of mindless horde and map control. But this was different. Where all other titles in the genre was just a Warriors game with whatever licenced aesthetic slapped on to the surface, Persona 5 strikers is a persona game first. And it did not disappoint. Each character shines, eventually, being more useful in certain dungeons than others. But not all have a narrative spotlight. 1st runtime w/all side missions: ~70 hrs. Multi-play through required for 100% Visuals are a bit rougher compared to other games (jaggy lines) and takes some time getting used to, but framerate is refreshingly smooth. ------------------------ (+) Full-length narrative (+) Varied and interesting level design (+) Technical! gameplay: "Weak", persona switching, and team management. (+) New game+ (-) 1st dungeon a little boring (compared to the others) (-) no volume options. Dialogue volume inconsistent. BGM sometimes drowns out voices. (-) can't edit persona order (-) fusion system is a little clunky and broken here. --------------------------------- This game is a SEQUEL to the original Persona 5, with no references to The Royal edition.
B**B
Persona 5 ActionRPG! - (Not a simple dynasty warriors clone)
Good news! It's not a themed dynasty warriors clone anymore! It's much more of a (persona5-lite) ARPG, that takes the best aspects of dynasty warrior's combat! I normally play warriors games on hard, and this one actually puts up some challenge! --- I'm not a huge fan of dynasty warriors games. I've played the mainline entries, and the hyrule ones. They always seemed pretty repetitive and grindy. Two attack buttons, a few combos, and thousands of mindless foes. They felt like you just mash buttons for a few mins to win any fights, and take forts, no thinking required. I enjoyed fire emblem warriors a bit more, as it streamlined the taking of forts. And added more combat features and more tactical options to gameplay. --- Now enter persona 5 strikers, while it takes a lot of queues from the warriors games, but makes tons of changes as well. While other warriors crossovers are just themed warriors games. Persona 5 strikers is actually structured like a 'mini' persona game. No more mission select screen, and taking forts. You have a small map to explore, and you enter the dungeon from your hideout. And instead of maps flooded with mobs, after the tutorial, you'll explore map segments, much like p5, and you'll ambush patrolling shadows to start combat. (Although there are some forced combat segments with waves of shadows) While in combat, you'll have the typical warriors combo system, along with various spells (elemental, healing buff/debuff, etc). You'll need SP to cast spells, and much like p5 there's no SP regen, you can't spam them. Instead, to exploit element weakness, you may need to land combos as they can cost free elemental damage or imbue your weapon with said element. This also makes some bosses feel less damage spongy, as you'll need to break their defense with to increase your damage output. So, instead of chipping a way at a long boring health bar, you can take out chunks at a time, and there's plenty of visual feedback to help you determine that you're playing properly. Simply spamming attacks on any boss pretty much ensures your demise. The story's also pretty good too, much better than other persona spin-off. But yeah, overall much better than I expected!
N**S
Life will change
Good condition
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