





🚀 Transform your playtime into an interstellar adventure!
The Transformers Generations War for Cybertron: Earthrise Deluxe Ironworks Modulator Figure is a 14-cm collectible action figure designed for ages 8 and up. It features a 10-step transformation into a modular battle station, customizable armor parts compatible with other figures, and includes collectible map pieces with a decoder to unlock hidden game elements. Crafted from durable plastic, this figure is part of the Earthrise series, enabling fans to build expansive space battle scenes.





| ASIN | B07YNJ37QJ |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries included? | No |
| Best Sellers Rank | 483,073 in Toys & Games ( See Top 100 in Toys & Games ) 13,193 in Kids' Play Action Figures |
| Colour | Red |
| Customer Reviews | 4.4 4.4 out of 5 stars (974) |
| Date First Available | 4 Oct. 2019 |
| Educational Objective(s) | Play |
| Item model number | E7157 |
| Manufacturer recommended age | 8 years and up |
| Material Type(s) | Plastic |
| Number of Game Players | 1 |
| Number of pieces | 1 |
| Product Dimensions | 15.2 x 6.4 x 23.8 cm; 63 g |
| Scale | 5.5 inches |
H**G
So good i bought 2!
A great modulator/weaponiser that has a lot of playability on its own and with other figures. One of mine had a couple of loose connections, but that was fixed with a little varnish to bulk out the plugs slightly for a snug fit that worked a lot better. I really love playing about with all of the modulators and coming up with other creations and configurations from them. A excellent toy for kids and big kids alike ;)
M**A
Worth paying for the brand
Lovely chunky sturdy toy. Packaging on these is always pretty horrible but the toys are reliably good quality and survive being transformed!
S**R
FORMER OF A TRANSFORMER
IT MEANS A LOT OF TRANSFORMERS BECAUSE I LOVE THE WOMAN
A**R
Transformer
Little boy likes. Comes apart and easy to put back together
M**N
The item was just as expected
Item arrived promptly my grandson was pleased with it
A**N
Needs other figures to make it worthwhile
Ironworks began life as a Micromaster. Originally transforming into a small truck, he was the custodian of some sort of construction site/platform that could also convert into a type of defensive turret. With the ‘War for Cybertron’ toy line he becomes a full size Autobot who now transforms into the actual construction platform himself. Ironworks is also now a Modulator, the ‘Earthrise’ equivalent to ‘Siege’ Weaponizers and ‘Kingdom’ Fossilizers. This means that he is a ‘parts-former’, separating into multiple components that can be re-assembled into a variety of formations. Personally, I’m not much of a fan of ‘parts-formers’ as you effectively lose the transformation process by which Transformers are defined (however, this is still preferable to the ridiculous, non-transforming, Action Masters of the late eighties). The Modulators have a distinct advantage over the Weaponizers and Fossilizers in that as well as possessing the function of ‘armouring up’ other Transformers, the base modes they turn into can be connected to other Transformers in vehicular mode and also combine to form ‘cityscapes’. Of course, there are drawbacks with both of these. To create any type of worthwhile cityscape/diorama you need quite a few of these Modulators. One alone doesn’t really look like much or provide much playability. The construction site form of Ironworks, for example, is little more than a plastic square with a slope and crane type thing that doesn’t do anything. Joining it to full size Transformers through the AIR Lock system just looks ridiculous because of the size differential. You end up with a giant vehicle dwarfing a miniature base. Just as the originals in the eighties, these Micromaster bases require Micromaster figures to interact with them to bring out that side of the playability. Ironworks’ robot mode is his strongest form, although it is nothing special. He definitely has the appearance that suggests some form of low level, maintenance Autobot and the colourisation really suits the construction motif. He almost looks like it might be oily. However, his impressive double piece blaster and hook hand do suggest a more warrior orientated side. It’s a shame though that the hook isn’t moveable at all, which would be a bonus in both modes. The instructions suggest a third mode, but this isn’t the ‘tower’ the original G1 toy possessed. Instead, using only some of the sections, it is some sort of floppy bridge. It’s lazy, looks terrible and surely can’t be of any practical use. You can, however, still form the tower mode relatively easily and it seems from some of the promotional material that this was intended. In conclusion, this is only worth buying if you can get it cheap and you have other Modulators and Micromasters to interact with it.
S**H
Xmas present
Xmas present.
A**R
Great product
Great product
A**R
As someone who only collects core G1 characters with little interest in the micromaster line, Ironworks looked interesting enough to pick up. Did not disappoint, neat transformation. would recommend to a collector or as a gift for a kid.
A**A
According to teenage son, it's great. Amazon often has transformers available that stores no longer have or sell at much higher prices.
S**E
Envío rápido y paquete seguro, lo conseguí a un buen precio.
R**6
変形といより、分離・合体のトランスフォーマーです。 ものによってはカチッとはまる箇所もありますが、 ほぼほぼポロポロ外れる嵌合でした。 したがって、ポージングの保持等出来ず。 武器にあたるものもポロポロ。 個体差かもしれませんが、残念です。
J**A
Ironworks is the de-facto army builder 'bot of the Earthrise line, and is one of the most fun and versatile figures yet due to how many ways he can be used. He can first and foremost be used as an army-builder for lots of generic faceless Autobot grunts, but he can be reconfigured into four different modes via part-forming: a small, single-story repair bay, a two-story tower with a gun emplacement, a bridge made up from his legs, and a set of power armor for a deluxe-sized figure. And because his A.I.R. Lock parts can connect to other ramps or base modes in the line, and his limbs can be swapped out for any other 5mm-post accessories, or his limbs can be reconfigured into tools or accessories for other models. This means that if you get more than one Ironworks, you can bodge them together into an even bigger fortification, or a really big leader-sized robot. (Three is my maximum!) The figure itself is really high-quality, with dense, weighty plastic and tight joints that make Ironworks really sturdy. My only complaint would be that the A.I.R. Lock pegs on his right arm are painted over, which makes connecting and disconnecting ramp pieces a bit of a chore, but it's not too big an issue. He does work moderately well as a "weaponizer," connecting to other figures to form a big shovel claw, crane arm, and shield, but he's best kept in either base or robot mode. Due to his grimy yellow and black color scheme, he works especially well with Generations Selects Zetar. If you're on the fence about either Ironworks or his repaint Greasepit, I can't recommend him enough! This partsforming grunt provides tons of fun options for play and display at a good price!
Trustpilot
2 months ago
3 days ago