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F**C
Pretty Good
It's a very nice book with good instructions and some decent artwork. There's not really much to say beyond that. If you want an RPG with vampire protagonists that doesn't come across as a bad Twilight clone, then this is a good book. Although, I would recommend checking out the anniversary addition, seeing as that one is reported to have better artwork and slightly more balanced rules.
R**G
if you love the game, you want the book
It came in great condition for a used book, and it's really nice to have a hard copy in hardback of such an iconic RP book. Has all the core rules you'll need to get started, and an overview of the clans and society.
K**N
Can’t believe it was such a great price
Great price excellent condition 10/10
A**R
As described
Bought for christmas present, but looks like described on Amazon. Arrived on schedule
J**E
An accessible and well-illustrated corebook for a streamlined role-playing game
Vampire: The Masquerade - 5th Edition, better known as "V5", is the latest edition of the popular urban dark fantasy tabletop role-playing game called Vampire: The Masquerade. In this game, players create and portray human characters who have become vampires or "Kindred" as they prefer to call themselves. As Kindred, your primary objective is to feed on living blood in order to survive while, at the same time, not revealing your true nature to mankind. All Kindred are bound by the unwritten rule called the "Masquerade" which is enforced by the worldwide vampiric organisation known as the Camarilla to protect all vampires from the watchful eyes of mankind, namely the vampire-hunting Second Inquisition. At the same time, the Camarilla face fierce competition with their rival sect, the rebellious Anarch Movement, who stand to threaten their status quo and pyramid scheme. In these dark modern nights, both the Camarilla and the Anarch Movement are literally going for each other's throats, fighting over power, territory and everything else under the stars. Thus, whether your characters side with the conservative Camarilla or the liberal Anarchs is entirely up to you. Either way, be prepared for a game full of thrills, chills, spills and kills as you fight for both your unlife and your place in the world of darkness. This corebook for the latest edition of Vampire: The Masquerade offers over 400 accessible and well-illustrated pages covering twelve chapters full of lore, rules and mechanics for both players and Storytellers alike. In the first two chapters, the book introduces the premise, history and objective(s) of the game in simple, straight-to-the-point terms. The third chapter introduces each of the seven playable Kindred clans along with their histories, cultures, archetypes, strengths and weaknesses. The fourth chapter describes the basic rules of the game such as how in-game time passes and how dice rolls are made. It also states that Storytellers are free to change the rules however they see fit as long as it makes their games fun and enjoyable for themselves and their players. The fifth chapter tells you everything you need to know about creating your characters and using their stats in the game. The sixth chapter discusses all the facts and mechanics about vampirism, namely the Hunger dice which you must add to your rolls when your characters reach a certain level of Hunger. The seventh chapter lists every last Discipline and Discipline power and describes how they work. The eighth chapter offers more advanced rules for Storytellers to flesh out their games with. The ninth, tenth and eleventh chapters offer advice and guidance on how to run their own games. And, finally, the twelfth chapter offers a number of loresheets for players and Storytellers to use so that their characters relate to the overarching metaplot of the game. I've owned this book for two and a half years and I've used it both as a player and a Storyteller. And, personally, I find it much easier to use and refer to than the corebook for Vampire: The Masquerade - 20th Anniversary Edition (otherwise known as "V20"). I also think the new Hunger and Blood Potency systems for V5 are simpler and more fun to work around than with the Blood Pool system in V20. Therefore, I would definitely recommend this game to tabletop gamers who are new to Vampire: The Masquerade and the World of Darkness. However, much to the frustration of many long-time players and Storytellers of previous editions, this corebook tends to simplify most of its rules and lore at the cost of certain information that was sadly left out for future books to cover. Therefore, if you're hoping to play as one of the other six clans besides the main seven such as the Banu Haqim, the Ministry or the Tzimisce, you'll be deeply disappointed because they're not covered in this book. Therefore, you'll have to shop for the other V5 books in physical and/or digital form. All in all, I think this is a very accessible and well-illustrated corebook for a streamlined role-playing game despite its oversimplicity and vagueness here and there.
D**A
My first and still one of my favorite games. And the book was almost like new
My first and still one of my favorite games. And the book was almost like new! A lot better than what I was expecting.
M**N
Great table top book.
Sealed and clean. Fab book.
A**L
One of the best games for storytelling
Vampire is one of the most flexible games out there, lending itself well to politics, intrigue, investigation, high drama, horror and fights that wouldn't be out of place in the Matrix or Kill Bill. As a vampire you are an undead monster that now feeds from the people you used to be, whilst still pretending to be human. Question is, can you keep your monstrous urges in check, bend them to your will or will your thirst just consume you? The D10 system is very straightforward and intuitive, involving nothing more than counting, and allowing for varying degrees of success. The pairing of an attribute and an ability is easy to 'guess' on the fly when you don't want to interupt the flow of the game and look in a rule book. You definitely don't need a spreadsheet to keep a track of everything. Although this book is all you need to play the game, there a lot of source books out there to provide inspiration. All of them, including this book, are full of gorgeous artwork and small snippets of fiction to help immerse you into the atmosphere.
J**L
Essa quinta edição do Vampiro a Máscara é um ótimo revival desse clássico dos RPGs de mesa, apesar da capa e de algumas fotos no interior do livro não serem muito boas, o resto do material é excelente. As novas regras rodam muito bem, já joguei algumas vezes depois que lançou e com um pouco de engajamento dos jogadores (principalmente da galera da velha guarda que tem problemas para aceitar coisas novas) da para se montar uma crônica excelente e bem profunda. A volta para o sentimento de Horror Pessoal, deixando de lado a atmosfera Super-Vampiros da terceira edição, foi uma ótima escolha. Não que não fosse divertido jogar "Super-Vampiros", só não faz jus ao sentimento original do jogo de que você é um monstro atormentado por uma besta interior sedenta por sangue e que a qualquer momento ela vai te dominar e revelar seu verdadeiro eu. Depois de ler os suplementos do Guia da Camarilla e dos Anarquistas, mal posso esperar pelo Chicago By Night e pelo Guia do Sabá, ambos anunciados para lançar no ano que vem. Se você é um fã dos jogos do Mundo das Trevas, em especial de Vampiro, abra sua mente para novas mudanças e perspectivas e absorva o conteúdo do jogo, é maravilhoso. Se você não conhece Vampiro a Máscara, é uma ótima oportunidade para começar, já que esta versão é muito boa para iniciar novatos. Assim que pintar a disponibilidade na Amazon ou em qualquer outra loja, online ou não, compre! Vale muito a pena.
T**R
So firstly about the shipping: my copy arrived 3 days early of the "Arrives by" date, so already we're off to a great start! and the "very good" condition is no joke, this tome looks nearly brand new, the cover is shiny and glossy, doesn't look like it's had much travel in an RPG go-bag at all. soon to change, to be sure, but it's a very nice thing. Now the main course; is this book any good? I'm assuming you as a buyer are looking to pick this up because you know what a TRPG is and have played several before hearing about White Wolf's flagship game and setting. vampire: the masquerade is a (10 sided dice based) fail/success system, meaning each dice rolled counts as a success and whether you do the thing or not is determined by successes minus failures. it's a good deal different than everyone's first TRPG dungeons and dragons. I haven't had the chance to read it cover to cover yet but I'll give you the highlights: >varied vampire clans and organizations: vampire boasts a wide range of options for your character to ally with/against groups, something many games don't always detail well in their core rulebook. >G O R G E O U S art and layout: none too photo-realistic this book's art is stylized and well made, but what really got me was the opening pages of atmospheric prose, each of which had a light silver illustration superimposed below the text. when reading it might cause slight difficulty in reading but nothing too heinous, but the real treat is when you tilt the book and a subtle watermark image explodes off the page in shining silver as it catches the light. it was a real treat. the rest of the book is in stark black, white and greyscale (at least the volume i bought was) but honestly it's better that way, as you have to actually use your mind's eye for reading the chunks of mood writing and in-game prose, which is important that you and your players learn to do for when you actually play. >an unexpected alteration: when i first flipped through i found that the character sheet printed in back had been snipped loose and then loose-leafed in the back cover. At first i thought it was a print out, and upon realizing it i was a little distraught, but honestly it makes sense to do that now that i think about it. overall you probably know whether or not you want this book and now you're really just teetering on whether or not to take the dive. so let me make it easy for you: vampire: the masquerade is a far cry from the higher profile Table top Role Playing Games in a very good way. D&D in it's various editions and transmutations will probably always be what people think of, along with nerds and weird dice. But if you've been to that Tolkein saturated fantasy world for years and you want something more modern and just as fantastic, get this book.
A**R
Le système de dés a été grandement amélioré, Le Hunger Dice ajoute un paramètre hasardeux qui crée parfois des situations plus stressante. Les règles ont été simplifié. Je reconnecte au World of Darkness grâce à cette édition.
A**R
Vampire the Masquerade startet mit V5 neu durch und ermöglicht somit Neuanfängern einen leichten einstieg in die World of Darkness. Durch das stark überarbeitete Regelwerk kann man einfach Charaktere erstellen und loslegen! Mit dem VAMPIRE: THE MASQUERADE, 5TH EDITION - QUICKSTART bekommt man sogar eine kostenlose Story zu Spielen. Für alte Spiele ist diese Version auch interessant da der Metaplot direkt an den Ereignissen der alten Bücher anknüpft und den Plot ins heute versetzt.
O**R
Cómprenlo y jueguen. Ya.
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