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Transform your game development journey with Unity 2022 by structuring projects, optimizing code, and designing engaging mechanics and learn all these from a Unity expert with a proven track record of building games with over 20 million downloads Key Features - Progress from basics to advanced Unity techniques effortlessly - Write clean, efficient C# code to deliver seamless and engaging gameplay experiences - Craft captivating game mechanics and optimize the UI to develop standout games - Purchase of the print or Kindle book includes a free PDF eBook Book Description Do you want to level up your Unity game development skills? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and captivating gameplay. Written by a highly experienced Unity developer, this book emphasizes project organization, clean C# code, and Unity plugins, including the new Input System and Cinemachine. Mastering Unity Game Development with C# shows you how to structure projects effectively, write clean and modular code, utilize the power of Unity plugins, and design engaging game mechanics. You'll also understand how to optimize user interfaces for a seamless player experience, manage game data efficiently, contribute to existing code bases, integrate third-party assets and APIs, and apply optimization techniques to enhance game performance. By the end of this book, you'll have acquired the knowledge and skills that will empower you to create efficient and engaging games. What you will learn - Structure projects and break down game design into manageable systems - Utilize Unity plugins such as the new Input System and Cinemachine - Contribute effectively to existing code bases in Unity with C# - Optimize user interfaces using C# for a seamless player experience - Manage game data efficiently in Unity with C# - Enrich your game with third-party assets and APIs using C# Who this book is for This book is designed for game developers, professional gamers, and game development enthusiasts who have prior experience with Unity and are comfortable with C# programming. If you have a basic understanding of Unity's core functionalities such as creating scenes, scripting, and manipulating objects, this book will help you gain the skills needed to master Unity game development. Table of Contents - An Introduction to Game Design and Project Organization - Writing Clean and Modular C# Code for Unity Game Development - Extending Functionality with Unity Plugins - Implementing Engaging Game Mechanics Using C# in Unity - Designing Optimized User Interfaces with C# for Unity Games - Effective Game Data Handling and Management with C# in Unity - Contributing to Existing Code Bases in Unity with C# - Implementing External Assets, APIs, and Pre-Built Components with C# in Unity - Optimizing the Game Using Unity's Profiler, Frame Debugger, and Memory Profiler - Tips and Tricks in Unity Review: Great book - This is exactly what I needed. Once you know the basics of the Unity game engine and you are an advanced student in C#, this book is a gamechanger. It talks about design patterns and everything you need to know in order to take your game dev skills to the next level. The info contained in this book is very hard to find. If you're like me, someone who can script game but is not quite sure if the scripts are 'good enough' or if you're managing memory 'well enough', or if your game works but 'does it look pro?', you'll enjoy this book. Review: Low Quality - isn't clear to me why this book is so highly rated. The book is quite long (566 pages) but the author repeats himself a lot. The general quality of the content is poor
| Best Sellers Rank | #1,381,999 in Books ( See Top 100 in Books ) #482 in C# Programming #1,008 in Game Programming #1,194 in Graphics & Multimedia Programming |
| Customer Reviews | 3.6 out of 5 stars 4 Reviews |
A**I
Great book
This is exactly what I needed. Once you know the basics of the Unity game engine and you are an advanced student in C#, this book is a gamechanger. It talks about design patterns and everything you need to know in order to take your game dev skills to the next level. The info contained in this book is very hard to find. If you're like me, someone who can script game but is not quite sure if the scripts are 'good enough' or if you're managing memory 'well enough', or if your game works but 'does it look pro?', you'll enjoy this book.
D**D
Low Quality
isn't clear to me why this book is so highly rated. The book is quite long (566 pages) but the author repeats himself a lot. The general quality of the content is poor
M**Y
Overall a good book to get a glimpse of what you can do with Unity
The bad: Chapter 3 lacks total depth. Having only 11 pages for the new Input System is straight up criminal. And these 11 pages contain only half finished code, so you have to write the rest or implement it the way you're used to. With teaching the (soon to be) deprecated Cinemachine 2.X Version it's not getting better there. I skipped this part, because I use Cinemachine 3 (the newest release) so these pages are totally lackluster and I don't understand why the author did not choose to cover Cinemachine 3 instead. (The quality might be good, but I can't utilize it because Cinemachine 3 is completely different). But the rest of the book did indeed contain a lot's of stuff that is really useful to keep in mind. - Tips for how to create game mechanics - In depth state machine creating your own AI - and much more. With 30โฌ you can't go wrong with this book I guess.
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