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Product Description Iello's Welcome to the Dungeon is a micro dungeon crawler by Masato Uesugi and Paul Mafayon with push-your-luck elements and disappearing equipment. During each round of Welcome to the Dungeon, players bid to see who gets to take a solitary hero into the dungeon with a combination of equipment. On your turn you can either add monsters to the dungeon, remove equipment from the hero, or drop out of the bidding. The last player in the bidding takes the adventurer into the dungeon and confronts all the monsters that have been placed this round, with what little equipment the adventurer has left. If you traverse two Dungeons successfully, you win the game; however, if you fail in two Dungeons, you will be eliminated. Thus, you can also win the game by being the last player left in the game. Dare your opponents to tackle the dungeon with less and less equipment to fend off the increasing horde of monsters? Suitable for 2-4 players aged 10 and up with a playing time of around 30 minutes. Part of the IELLO mini-games range. Great for gaming on the go! Directions 1. Shuffle the monster deck and place it face down near the playing area. 2. Deal 4 hero cards to each player. 3. Place the hero tokens on the corresponding spaces on the scoreboard. 4. On your turn, you can either add monsters to the dungeon, remove equipment from the hero, or drop out of the bidding. 5. The last player in the bidding takes the adventurer into the dungeon and confronts all the monsters that have been placed this round, with what little equipment the adventurer has left. 6. If you traverse two Dungeons successfully, you win the game; however, if you fail in two Dungeons, you will be eliminated. 7. The game ends when one player wins or only one player remains. P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Safety Warning Not suitable for children under 3 years See more Review: I have been playing love letter for a while now - I have been playing love letter for a while now, love letter is great, it can be used as a good starter to an evening to get people in the boardgaming mood or to play when you have a few minutes with friends.... anywhere, even down the pub or at the office. this is the closest to that I've come to since... this is basically Chicken in a card game for 2-4 players, firstly you pick the character the team wants to play with, there are 4 to choose from and each has different abilities but you only play with one per round for everyone. you lay the character out on the table with his 6 equipment cards and then shuffle the 13 monster cards. then each player takes it in turn to either pass the round or draw a monster card. if they draw a card they remain in play for the round and then decide if they wish to place the monster into the dungeon or to take it out of the dungeon and remove one of the 6 pieces of equipment from the hero making the hero weaker. if all players pass the last player left has to venture into the dungeon with any remaining equipment the hero may have. if he kills all the monsters in the dungeon he takes a scroll, If he gets two he wins the game, if he fails he takes a wound, if he takes two then he is out of the game. this may not sound that exciting on paper but basically it comes down to trying to remember what you have put in the dungeon with what equipment is left and if you take too much away then you may find that its you going in with nothing more than a torch and a prayer.... this game is quick, easy to learn and ultimately fun to play as you try to judge what each of your friends has done. on its own this game is fantastic and I cant recommend it enough it comes in a small box and can also be played almost anywhere.... is it as good as love letter? On face value, no. love letter is easier to carry, cheaper, quicker and even more simple..... however since they are both so cheap my recommendation is to buy both. why choose between the chocolate gateaux and the cheesecake when you can get both Review: Fun, quirky card game - A great quick game to play and easy to make your own variant rules and our 7 year old soon picked a favourite. Great quaity cards, nice artwork, a simple yet subtle game which is fun to get into.










| ASIN | B00UQZGG3E |
| Best Sellers Rank | 95,041 in Toys & Games ( See Top 100 in Toys & Games ) 2,159 in Board Games (Toys & Games) |
| Country of origin | China |
| Customer reviews | 4.5 4.5 out of 5 stars (881) |
| Is discontinued by manufacturer | No |
| Item model number | 51234 |
| Language | English |
| Product Dimensions | 14.99 x 9.91 x 3.81 cm; 180 g |
| Release date | 1 Mar. 2015 |
| Studio | IELLO |
C**S
I have been playing love letter for a while now
I have been playing love letter for a while now, love letter is great, it can be used as a good starter to an evening to get people in the boardgaming mood or to play when you have a few minutes with friends.... anywhere, even down the pub or at the office. this is the closest to that I've come to since... this is basically Chicken in a card game for 2-4 players, firstly you pick the character the team wants to play with, there are 4 to choose from and each has different abilities but you only play with one per round for everyone. you lay the character out on the table with his 6 equipment cards and then shuffle the 13 monster cards. then each player takes it in turn to either pass the round or draw a monster card. if they draw a card they remain in play for the round and then decide if they wish to place the monster into the dungeon or to take it out of the dungeon and remove one of the 6 pieces of equipment from the hero making the hero weaker. if all players pass the last player left has to venture into the dungeon with any remaining equipment the hero may have. if he kills all the monsters in the dungeon he takes a scroll, If he gets two he wins the game, if he fails he takes a wound, if he takes two then he is out of the game. this may not sound that exciting on paper but basically it comes down to trying to remember what you have put in the dungeon with what equipment is left and if you take too much away then you may find that its you going in with nothing more than a torch and a prayer.... this game is quick, easy to learn and ultimately fun to play as you try to judge what each of your friends has done. on its own this game is fantastic and I cant recommend it enough it comes in a small box and can also be played almost anywhere.... is it as good as love letter? On face value, no. love letter is easier to carry, cheaper, quicker and even more simple..... however since they are both so cheap my recommendation is to buy both. why choose between the chocolate gateaux and the cheesecake when you can get both
A**S
Fun, quirky card game
A great quick game to play and easy to make your own variant rules and our 7 year old soon picked a favourite. Great quaity cards, nice artwork, a simple yet subtle game which is fun to get into.
M**N
Depends on the players, Can be a great Ice Breaker
This game is only as exciting as you make it. Here you have a typical micro game that plays fairly quickly and which can be a lot of fun. Players first choose one of four role playing characters and then bid on taking that character into the "dungeon" and working their way through a stack of enemies (represented by a monster deck). The chosen character starts off with 6 pieces of equipment but the bidding process could mean that the eventual winner will have to tackle the dungeon with fewer pieces of equipment.
Q**R
Tiny, easy to play and quick.
Good quick fire game that comes in a dinky little box. Would make a good stocking filler.
R**D
a great little game
wow .. do you want to mess with the the heads of your nearest and dearest ? more do you want them to enjoy you doing it ? this game is for you bluff them into thinking you have taken a big monster out .. or left a weak little goblin in .. then watch the poor suckers take the dungeon on ... or fall foul of their cunning plan and end up in it yourself you might win .. maybe tense and fun even when you are loosing ... there are no hard feelings great family game
O**N
Very good, Very fast.
Nice easy game, good micro game to play to start a board games night. easy to learn fast to play nice balancing, it rewards risk with victory. pretty looking game and fits in your pocket to pull out and lose friends at any point. Combines the best bits of Munchkin and Boss Monster and lasts about 10 minutes per game. Also good for first time board gamers Game play 6/10 Art 8/10 Learning 9/10 length 9/10
F**E
Quality components made to last.
(Not a review of the game play, which is a matter of taste. See boardgamegeek for that kind of thing). The quality of the game is stunning for £10. The cards are white-bordered so they'll last longer without giving themselves away. The card tokens are the best I've ever seen. I wouldn't call this a microgame, however. The box is large paperback, trash-fiction sized.
P**D
Great time filler
Small package, easy to learn, quick game. Would buy as gifts for others
D**R
Fantastic party game. Up to four player fun. Doesn't involve the usual bluff/lying aspect that a lot of other card games have that can ruin some game nights. Virtually zero rules, super easy to play.
A**R
Really fun game. Easy set up and clean up. Quickly played. Lots of fun. Will never be the same.
D**.
This game arrived late last night just in time for me and my friends to play it. The first thing I noticed is how gorgeous it is. The artwork is bright, it's vibrant, it's stunning. The style is cartoonish but with such detail that it elevates it. Every time I drew a monster card I had to take a moment to just appreciate the artwork on the cards. The second thing I noticed was the quality. The card stock is solid, just heavy enough that I'm not concerned the cards will show premature signs of use such as bending or wearing. (I can be a little OCD about that, I get sleeves for most of my board game cards). The punchboard pieces are exceptional. Nothing bothers me more than punchboard tokens that come out with some tearing or fraying. When tokens just pop out with the slightest touch it's wonderful. A bit messy when you lift it and a few tumble out, but that's a sign of good quality! And the artwork on the equipment and character tokens is beautiful. Like the box the images are glossy on top of a less glossy background, making them really pop out. It's just a delight. But the beauty of the cards and the quality of the tokens is less important that the actual quality of the game itself. I have fallen in love with these "pocket games" and I often have one with me wherever I go for impromptu gaming. This one will displace Tiny Epic Galaxies for a little bit because it's really fun and quick to learn. The rules are simple, and once you know them (it takes less than 5 minutes to explain the rules to a new player) you never have to check the manual again. The monster cards show what equipment defeats them, and the equipment token say what they do on them, making it very intuitive and easy to pick up. The game is also quick, so if you have more than the max of 4 players it isn't a big problem for a couple people to sit out for a game, then jump in on the next. The only issue I had was with one problem that arose. During one round we ran out of monster cards, and still had 2 people willing to go into the dungeon, so when it was time for the next player to draw a card, there wasn't one to draw. The manual says only "if there are no cards to draw, you must pass" which left me scratching my head a bit. How then is it decided who goes into the dungeon? Because if Player 1 draws a card and there are none left, Player 2 can't draw a card and must pass, it skips player 3 who passed a couple rounds ago, Player 4 has no cards to draw so must pass, goes back to Player 1 who now has no cards to draw and must pass...does it just pass into infinity? The answer that I had to google to discover (and now seems idiotically obvious) is that the rules say when one person is left they go into the Dungeon. So in the above scenario, Player 1 draws the last card and puts it in the dungeon. Player 2 has to pass, Player 3 already passed before, Player 4 has to pass, and once Player 4 passes it means Player 1 is the only remaining player and he goes into the dungeon. For clarity's sake I would have preferred that rules say "if the monster card deck runs out, whoever drew the last card goes into the dungeon." I can't really decide if that one rules issue was my own stupidity or lack of clarity on the game's design. Regardless, once that question was answered there were no more problems and we played for a couple of hours. I didn't win, but that is my curse, to never win games I own.
L**A
Fun and simple
Z**.
Petit jeux d'ambiance sympa et facile a transporter Mais pas celui que nous préférons le plus
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