


desertcart.com: Generic : Video Games Review: A well disguised lesson in humility from Sega and Sonic Team. This game reminds us that being a fan of a videogame franchise isn't always roses and chocolates. Much like Cormac McCarthy deconstructs myths of the Old West in his novel Blood Meridian, Sonic Team have brilliantly and completely deconstructed the functional videogame, and fun experiences in general. Much in the same vein as McCarthy's work, this game is not for the feint of heart, pushing its players through grueling trials almost sadistic in nature. Sonic Team have crafted what can only be described as a hellish experience, commenting on the lighter side of videogames by forcing the player through its levels like a square block through a round hole. Notable moments come in the form of Sonic jumping from wall to wall in a mid-level pseudo-cut scene without touching the walls themselves, demonstrating that most video games and their characters are above criticism ie. 'can't touch this'. Another highlight is the latter half of the first level is where the action heats up and the eponymous hedgehog brings the game and the rest of us up to his pace. During this section the difficulty of the game is raised tenfold, to a point where only a machine designed to play it could react in time. This very eloquently tells the player that the industry standard on difficulty, and levels that are fast, is sorely lacking. The final high point I'll mention comes from the very beginning of the game. Before you can play any levels or run and jump into the trees and walls of the aforementioned speed section, you must traverse 300 square feet of town centre, divided by 5 loading walls. In this town you're tasked with conversing with locals, discuss current events and talk to a man about his shop. Its in these tender moments with civilian life is this bustling metropolis, that we see the protagonists humanity and are reminded of our own. This blue hedgehog man stands there and listens to 45 minutes of dialogue before the "game" has even begun, causing the player to ask themselves when they last did the same, and what misgivings in their lives would make them the sort of person they have become. The developers also allowed us 10 to 15 minutes during every loading screen to contemplate the advanced philosophical concepts being put forward. This all coupled with the fact that you are unable to save your progress until after the first level (i assume) makes this an experience almost beyond the ken of ordinary people. I certainly didn't get it anyway. 10/10 would trade in again. Review: Gran juego que no le falta de nada gran jugabilidad y con opcion a tres historias con tres personajes diferentes muy recomendable
M**N
A well disguised lesson in humility from Sega and Sonic Team. This game reminds us that being a fan of a videogame franchise isn't always roses and chocolates. Much like Cormac McCarthy deconstructs myths of the Old West in his novel Blood Meridian, Sonic Team have brilliantly and completely deconstructed the functional videogame, and fun experiences in general. Much in the same vein as McCarthy's work, this game is not for the feint of heart, pushing its players through grueling trials almost sadistic in nature. Sonic Team have crafted what can only be described as a hellish experience, commenting on the lighter side of videogames by forcing the player through its levels like a square block through a round hole. Notable moments come in the form of Sonic jumping from wall to wall in a mid-level pseudo-cut scene without touching the walls themselves, demonstrating that most video games and their characters are above criticism ie. 'can't touch this'. Another highlight is the latter half of the first level is where the action heats up and the eponymous hedgehog brings the game and the rest of us up to his pace. During this section the difficulty of the game is raised tenfold, to a point where only a machine designed to play it could react in time. This very eloquently tells the player that the industry standard on difficulty, and levels that are fast, is sorely lacking. The final high point I'll mention comes from the very beginning of the game. Before you can play any levels or run and jump into the trees and walls of the aforementioned speed section, you must traverse 300 square feet of town centre, divided by 5 loading walls. In this town you're tasked with conversing with locals, discuss current events and talk to a man about his shop. Its in these tender moments with civilian life is this bustling metropolis, that we see the protagonists humanity and are reminded of our own. This blue hedgehog man stands there and listens to 45 minutes of dialogue before the "game" has even begun, causing the player to ask themselves when they last did the same, and what misgivings in their lives would make them the sort of person they have become. The developers also allowed us 10 to 15 minutes during every loading screen to contemplate the advanced philosophical concepts being put forward. This all coupled with the fact that you are unable to save your progress until after the first level (i assume) makes this an experience almost beyond the ken of ordinary people. I certainly didn't get it anyway. 10/10 would trade in again.
C**S
Gran juego que no le falta de nada gran jugabilidad y con opcion a tres historias con tres personajes diferentes muy recomendable
G**I
Perso per mio figlio di 9, vero fan di Sonic. Non un gioco eccelso, poco più che decente.
M**Q
Sonic hasn't had a great reputation in recent years as a gaming icon and this game is partly to blame for it. The gameplay is unpolished and buggy. The story has many plot holes and questionable choices. And as a game that was released to celebrate 15 years of Sonic's career, it failed on a massive scale that has seemingly crippled the franchise for many years in the eyes of the public. Yet despite all of this, I actually really like this game. I will never deny that this game was a total failure, but I still love it despite that. All of the points I just mentioned regarding the game's cons are mostly quite the opposite for me. The story is one of my favourites in all of gaming and I can still enjoy the gameplay despite it being flawed. And as hard as it might be to believe, the game has actually gained more fans as time as gone on. People like me who know the game is bad but enjoy it regardless for their own reasons. That doesn't at all make the game good, but it shows the even the worst games can appeal to some people. At its core, its a bad game. But that doesn't mean you'll have a bad time with it (if that makes any sense). So buy the game if you want and see what kind of time you have. If not you could always look up videos of it on YouTube and experience it from afar. Who knows? Maybe you'll enjoy it.
O**S
Let me begin by saying that I have always loved games in the Sonic series, I overlooked a great many flaws in all of Sonic's recent incarnations simply because I found the games greatly entertaining despite their issues. Thus, I didn't hesitate to buy Sonic on the 360 despite negative reviews. Honestly, this game is terrible. The level design is terrible, the graphics are patchy, none of the individual elements connect into a coherent game and worst of all it has some of the most blatant and shoddy glitches I have ever seen in a game. Call me picky but I honestly believe a game with a focus on speed should not crash if you run into a wall too quickly. The game does not take advantage of any of the 360's power and yet still takes an obscene amount of loading time to perform simple tasks. This game is an insult to sonic fans, an insult to gamers and an insult to the intelligence of consumers.
Trustpilot
1 day ago
2 weeks ago