---
product_id: 3586127
title: "Cosmic Encounter (Base Game)"
brand: "asmodee"
price: "C$6940"
currency: NIO
in_stock: null
reviews_count: 8
url: https://www.desertcart.ni/products/3586127-cosmic-encounter-base-game
store_origin: NI
region: Nicaragua
---

# 142 cards (Cosmic, Flare, Tech) for endless strategy 50 unique alien species with special powers 100 plastic ships for immersive gameplay Cosmic Encounter (Base Game)

**Brand:** asmodee
**Price:** C$6940
**Availability:** ❌ Out of Stock

## Summary

> 🚀 Own the galaxy or risk fading into the cosmic abyss!

## Quick Answers

- **What is this?** Cosmic Encounter (Base Game) by asmodee
- **How much does it cost?** C$6940 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.ni](https://www.desertcart.ni/products/3586127-cosmic-encounter-base-game)

## Best For

- asmodee enthusiasts

## Why This Product

- Trusted asmodee brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Infinite Replayability:** With 50 alien races and customizable Cosmic Combos, no two games feel the same.
- • **Galactic Diplomacy Mastery:** Forge and break alliances in a dynamic, ever-shifting interstellar battlefield.
- • **Strategic Depth Meets Social Play:** Balance negotiation, war, and tech research to outwit your rivals and dominate the cosmos.
- • **Flexible Player Count & Customization:** Designed for 3-5 players with options to tweak rules for larger groups, perfect for game nights and networking.
- • **Premium Components for Immersive Experience:** Includes 100 detailed plastic ships, player colony markers, and thematic tokens for tactile engagement.

## Overview

Cosmic Encounter is a strategic board game where 3-5 players lead unique alien species to colonize planets through diplomacy, alliances, and conflict. Featuring 50 alien races, 100 plastic ships, and over 140 cards, it offers endless replayability with dynamic gameplay and premium components. Ideal for millennial professionals seeking engaging social strategy and memorable game nights.

## Description

Product Description Colonize the galaxy in cosmic encounter! This game of interstellar exploration, negotiation, and conflict invites three to five players to lead their own unique alien civilizations as they seek to spread across the stars. But every Planet is ruled by someone, and the only way to expand your cosmic colonies is through either diplomacy or war. By establishing colonies on five planets beyond the reaches of your home system, You will safeguard the future of your species and earn victory. But if you fail, you will fall into the Black Abyss of space! Every game of cosmic encounter is different, and the tables can turn in an instant. From the Manufacturer Build a galactic empire... In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy. Many classic aliens from earlier editions of this beloved game return, such as the Oracle, the Loser, and the Clone. Newly discovered aliens also join the fray, including Remora, Mite, and Tick-Tock.This classic game of alien politics returns from the warp once more. It features 50 alien races, flare cards to boost their powers, 100 plastic ships, a host of premium components, and all-new tech cards that let players research and build extraordinary technological marvels!No two games are the same!Components•Rulebook•1 Warp Token•5 Player Colony Markers•1 Hyperspace Gate•25 Player Planets (5 per player)•100 Plastic Ships (20 per player)•50 Alien Sheets•20 Destiny Cards •72 Cosmic Cards•50 Flare Cards•20 Tech Cards•42 Cosmic Tokens•7 Grudge Tokens•1 Genesis Planet•1 Lunar Cannon Token•1 Prometheus Token•1 Alternate Filch Flare

Review: Hands Down My Favorite Game - I'm going to preface this review by saying that I own many board games and host a weekly game night at my house to play awesome games with my closest friends. What is this game? The galaxy is at war. You are the leader of a specific alien race. Use your special species specific powers to take control of your opponents planets and claim them as your own. Ally together and negotiate with others to help and hinder each other along the way. At its crazy heart, this is a card game, plain and simple. Yes, there are neat little planets and colony ships to mark who is winning, to "wager" in fights and such, but the vast majority of the action has to do with the cards in your hand and how you manage them. The strategy has to do with alliances forming and melting throughout the game. Also the crazy variety of different aliens with different powers to end up with ensures that every game will be different than the last one. First one to gain five colonies on five opponents planets wins. Should you buy this game? Probably! If you don't mind a bit of randomness. This game provides for some truly epic moments. It's a classic of a game. Strategic yet randomized. The best way to introduce it to new people is: "These are the rules, and this is how your specific power lets you break them." By the way, the rules themselves are at MODERATE so you do have to have at least one person sit down to read through and know them before everyone gets together to play for a smoother teaching and learning experience. (Also, having a sheet with all the different phases of the game written down in order and moving a marker to the current one helps everyone better keep track.) My thoughts: What can I say? I have about 50 board games in my collection, and this one is the best of them all (my game group would contest this). It's awesome. Every game is memorable. Every encounter tense. I'm always jumping at the chance to introduce it to new people and play it every time I can. I see a couple of people who have written reviews on here seemingly haven't read the rules on the Alliance Phase. It is crucial to the games strategy and is by far my favorite mechanic. Hmm... trying to convey joy and fun through typed words is hard. Play this game, if you get the chance. That is all.
Review: Love it! Please fix one rule :) - Amazing Game!!! LOVE LOVE IT! I’ve played Cosmic Encounter more than any other game, and it’s still just as great every time. RECOMMENDATION TO THE DEVELOPERS: I recommend removing the second turn for the offense after a win. At 6 players, the game can end before the last player even gets two turns. We made a house rule—no second turns after a win—and now everyone gets to play more, and the game feels less dragged out. I highly recommend considering this as a firm rule because right now the game plays best at 5 and only 5. My tweak makes it great at 6 also, and we need more games with higher player counts and flexibility. Also, since tech cards are so fun, we added a rule where everyone starts with the standard tech card and then gains a tech every time they lose a home planet. It keeps tech in play and adds a nice bonus when you’re behind. Thanks for an incredible game!

## Features

- DIPLOMACY AND STRATEGY: Enter the world of Cosmic Encounter, where diplomacy, strategy, and alliances are key to galactic conquest.
- INTERSTELLAR COMPETITION: Lead your alien species in a quest to colonize foreign planets, but remember, every planet is ruled by someone, and you must use diplomacy or war to expand your empire.
- EVER-CHANGING GAMEPLAY: With a new species joining the classic alien lineup, each game offers a unique experience, ensuring no two games are alike.
- CUSTOMIZE YOUR EXPERIENCE: Cosmic Combos allow for themed matchups and customization, making the game suitable for various numbers of players.
- SUPREMACY AWAITS: Forge alliances, defeat your enemies, and secure your species' supremacy in this engaging and competitive board game.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 1589944968 |
| Best Sellers Rank | #198,219 in Toys & Games ( See Top 100 in Toys & Games ) #5,555 in Board Games (Toys & Games) |
| Customer Reviews | 4.8 4.8 out of 5 stars (1,251) |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 3.87 pounds |
| Item model number | CE01 |
| Language | Castilian |
| Manufacturer | Asmodee |
| Manufacturer recommended age | 15 years and up |
| Product Dimensions | 2.91 x 11.65 x 11.65 inches |
| Release date | March 1, 2018 |

## Images

![Cosmic Encounter (Base Game) - Image 1](https://m.media-amazon.com/images/I/91LaUplt0WL.jpg)

## Questions & Answers

**Q: Is this a different game than the Avalon Hill game with the same title?**
A: Differences:  The Avalon Hill version only supports up to 4 players.  The Fantasy Flight version goes up to 5 in the base box (and up to 8 with expansions).  The AH version has only 20 aliens, but the FFG version has 50 in the box.  The AH version does not include flare cards, but the FFG has them for all 50 aliens.  The FFG also comes with a variant called Technology, which is new to the game.  There are also more components in the FFG version.

**Q: Does this version have different rules or components from the FFG release whose cover has only the logo and nothing else?**
A: The answer from Ryan is talking about the original edition from the 1970s. The answer to your actual question is, the second edition (parasite cover) is almost identical to the first FFG edition (no-alien cover) although they did tweak the texts on a very small number of aliens/cards. Basically they implemented about five errata listed in their FAQ.

**Q: Isn't the retail actually $59.95 as indicated on Fatasy Flight's website?**
A: Hello Joe,$59.95 is the publisher's suggested retail price.  But, retailers are free to sell the game at any price they want (above or below that).-- Respectfully,Robert S. Solow, Ph.D.CLS GamesAtlanta's Board Game WarehouseLAND: (770) 966-8340CELL: (770) 310-2498

**Q: Recommendations for my first expansion?**
A: we recommend Conflict and Incursion. Have fun playing this game.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Hands Down My Favorite Game
*by O***7 on August 11, 2013*

I'm going to preface this review by saying that I own many board games and host a weekly game night at my house to play awesome games with my closest friends. What is this game? The galaxy is at war. You are the leader of a specific alien race. Use your special species specific powers to take control of your opponents planets and claim them as your own. Ally together and negotiate with others to help and hinder each other along the way. At its crazy heart, this is a card game, plain and simple. Yes, there are neat little planets and colony ships to mark who is winning, to "wager" in fights and such, but the vast majority of the action has to do with the cards in your hand and how you manage them. The strategy has to do with alliances forming and melting throughout the game. Also the crazy variety of different aliens with different powers to end up with ensures that every game will be different than the last one. First one to gain five colonies on five opponents planets wins. Should you buy this game? Probably! If you don't mind a bit of randomness. This game provides for some truly epic moments. It's a classic of a game. Strategic yet randomized. The best way to introduce it to new people is: "These are the rules, and this is how your specific power lets you break them." By the way, the rules themselves are at MODERATE so you do have to have at least one person sit down to read through and know them before everyone gets together to play for a smoother teaching and learning experience. (Also, having a sheet with all the different phases of the game written down in order and moving a marker to the current one helps everyone better keep track.) My thoughts: What can I say? I have about 50 board games in my collection, and this one is the best of them all (my game group would contest this). It's awesome. Every game is memorable. Every encounter tense. I'm always jumping at the chance to introduce it to new people and play it every time I can. I see a couple of people who have written reviews on here seemingly haven't read the rules on the Alliance Phase. It is crucial to the games strategy and is by far my favorite mechanic. Hmm... trying to convey joy and fun through typed words is hard. Play this game, if you get the chance. That is all.

### ⭐⭐⭐⭐⭐ Love it! Please fix one rule :)
*by M***. on July 26, 2025*

Amazing Game!!! LOVE LOVE IT! I’ve played Cosmic Encounter more than any other game, and it’s still just as great every time. RECOMMENDATION TO THE DEVELOPERS: I recommend removing the second turn for the offense after a win. At 6 players, the game can end before the last player even gets two turns. We made a house rule—no second turns after a win—and now everyone gets to play more, and the game feels less dragged out. I highly recommend considering this as a firm rule because right now the game plays best at 5 and only 5. My tweak makes it great at 6 also, and we need more games with higher player counts and flexibility. Also, since tech cards are so fun, we added a rule where everyone starts with the standard tech card and then gains a tech every time they lose a home planet. It keeps tech in play and adds a nice bonus when you’re behind. Thanks for an incredible game!

### ⭐⭐⭐⭐⭐ Fantasy Flight Gets Cosmic!
*by R***T on October 19, 2012*

I first played the original Eon CE in 1978 at a friends house, ran out and bought it and all its expansions. When I joined the military I brought CE with me everywhere and played hundreds of games with hundreds of people all over the world. Mayfair brought it back with bad artwork, weird player color choices and some odd new rules, but it was still CE. Hasbro published the game in such a bad way with dismal rule re-writes and a clear effort to prevent expansion or mix with old game elements, that I threw it in the trash after spending the overblown price. Now I've packed up my worn, beloved CE box. CE has returned and Fantasy Flight just GETS the game. It's clear the developers are long term lovers of the game. It's colorful! Artistically Mayfair CE was muddy and...well...not very good. FF CE is beautiful, vivid and has depth without looking cluttered. Everyone knows that when you play old CE your chances of losing one of the ship token are pretty good. FF solved this problem with plastic ships that are cute, clever, and stackable. The alien powers have been heavily play tested and researched. Some changes from the older versions have been made but in all cases to the benefit of the game. But some of the old, highly debated elements, such as the Filch Wild Flare power have been added as Options to the game. So you can use the balanced Filch Flare, or use the optional Eon version as you choose. Nice touch. Initially I was sad to see that the card design was changed so that I can't use my old CE cards with the new, but that's okay because they have produced a good number of Expansions so I don't really need my old game elements. Some of the newer game elements like Tech and Hazards aren't to my taste, but neither were Moons and Lucre neither of which (thankfully) made it to the FF version, but its nice to have choices and neither of them are silly or burdensome or frankly lame, like the aforementioned Moons and Lucre, and are in their own way, vibrant and interesting. I gave the durability of the game a fairly high rating because I'm comparing it to the old versions. The card stock is heavy and matted (and the ships are larger and plastic!). The box is cleverly designed and I was able to easily fit the game and all expansions in the game box. One thing missing might be a sturdy place to put added cards from the expansions, but I have put those in standard card deck boxes for their protection and easy storage. I have only two VERY SMALL critiques of an otherwise spectacular version of my all time favorite board game: -Though the rules were very well written and ordered clearly some were not. For example, Hazards aren not clearly explained. Their backs don't match the standard game cards and appear to be used seperately from the standard deck. None of this is cleary explained in the rules which seems to make assumptions that I am not aware of. -Second, the rules changed the names of various game elements, most of which seem pointless (like Edicts to Artifacts). None of these changes are used by any of our dozens of players. I guess it was just FF's way to put their mark on the game. In closing, after excitedly opening and searching through the last expansion (Cosmic Alliances), I was heart broken when my favorite Edict card, Warp Break, didn't make it to this version! I hope that means they are saving it for another expansion. ;) Get this game! If you're new, you'll love it. If you're an old player, you'll love it all over again!

## Frequently Bought Together

- Cosmic Encounter 4th Edition Board Game by Fantasy Flight Games - Classic Intergalactic Conquest Strategy Game for Kids and Adults, Ages 14+, 3-5 Players, 1-2 Hour Playtime
- Cosmic Incursion Board Game EXPANSION - Classic Strategy Game of Intergalactic Conquest for Kids and Adults, Ages 14+, 3-6 Players, 1-2 Hour Playtime, Made by Fantasy Flight Games
- Cosmic Conflict Board Game EXPANSION - Classic Strategy Game of Intergalactic Conquest for Kids and Adults, Ages 14+, 3-6 Players, 1-2 Hour Playtime, Made by Fantasy Flight Games

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*Store origin: NI*
*Last updated: 2026-01-28*