---
product_id: 21984025
title: "Re-Volt"
brand: "acclaim studios"
price: "C$5650"
currency: NIO
in_stock: true
reviews_count: 8
category: "Acclaim Studios"
url: https://www.desertcart.ni/products/21984025-re-volt
store_origin: NI
region: Nicaragua
---

# Re-Volt

**Brand:** acclaim studios
**Price:** C$5650
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Re-Volt by acclaim studios
- **How much does it cost?** C$5650 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.ni](https://www.desertcart.ni/products/21984025-re-volt)

## Best For

- acclaim studios enthusiasts

## Why This Product

- Trusted acclaim studios brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Description

Product Description Ready to race some radio-controlled cars on your Dreamcast? Re-Volt offers over 28 toy cars to find and control. Race through 13 single-player tracks set in seven different environments. Choose from five different single-player modes or the racing and battle multiplayer modes in four multiplayer arenas. The customizable track editor can be used to create tracks that are unique to your console. desertcart.com Re-Volt is a remote-control car "simulator" that combines a convincing physics model with arcade elements to create one of the better racing games for the Dreamcast. Control with the analog pad is a little touchy, so we usually ended up steering with the digital pad. Re-Volt takes full advantage of the Dreamcast's analog triggers, allowing for fine control over forward and reverse speeds. The cars react to the tracks just like their real-life remote control counterparts do: flipping off curbs, absorbing suspension-jarring jumps, and bouncing off competing cars. The tracks are also realistic, letting players race through grocery stores, museums, neighborhoods, and the like. Acclaim even threw in a track editor so intrepid racers can design their own courses. Don't think that you can outrace the competition by simply droning around the track. Winning requires a combination of driving skill and a mastery of the game's myriad weapons, including oil slicks, bombs, bottle rockets, and water balloons. The weapon effects do much to enhance the game's graphical appeal, which is immense to begin with. --T. Byrl BakerPros: Realistic physics Slick graphics Track editor Cons: Controls are hard to get used to P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review Chances are, everyone's wanted a remote control car at some point in his life. But it's also just as likely that you've had the chance to take one out for a test drive, found how quickly the little machine gets stuck under a desk or behind a doorway, and then, the glamour having faded, moved past the need to own one. That said, Acclaim has created a video-game version of R/C car racing that reenacts reality all too well. The cars in Re-Volt vary in three main areas: acceleration, top speed, and weight. (Front, rear, and 4-wheel drive are also options.) Weight is the most important because the lighter the car, the more likely it'll flip over or spin around. So the heavier the car, the more in control you are. The physics are ruthless even on the basic setting; on simulation, they're hell. On arcade? They're reasonable, but still tough. The gamut of power-ups gives the game a Mario Kart-like quality, where you'll constantly be diving for a new weapon with which to blast the leading cars. A respectable variety of items is available, from oil slicks to homing bottle rockets to electro pulses that cut your opponent's power and an item that turns your car into a bomb (yes, your antennae becomes a fuse), a fate you can only defer by smacking into another car. Beyond the expected tournament modes, there's also a stunt arena, a track editor, multiplayer races, and a multiplayer battle-tag mode (essentially tag). The multiplayer race keeps a fast frame rate, the perspective provides a good view of your surroundings, and you have computer-controlled racers as competition, but the battle tag is silly, the stunt area is pretty worthless, and the track editor is as basic and clunky as that of Jeremy McGrath Supercross '99 for the PlayStation. The poor performance of most of the extras doesn't detract much from the game. The basic game elements do that just fine. There are just too many things to vex you in Re-Volt, from a basic corner turn that forces you to spin out completely to a leap off a curb that causes you to flip over. From sustaining constant enemy fire to getting stuck on a wall at the absolutely worst time. Instances where you'll get knocked back from first place to last place with the finish line in site are common. Cases where you simply lose valuable seconds are even more common. This is a game that will at times tempt you to destroy both controller and TV. There are simply too many things that can go wrong and do go wrong, either in order or concurrently. Think back to the original Wipeout, where you were slowed to a crawl whenever you touched the wall. Magnify that by ten, and you have an idea of what Re-Volt is like. It's a shame, because all the elements are in place for a great racing game, but they end up ganging up on you instead of setting up the sort of intriguing challenge you'd expect. Re-Volt on the Dreamcast is clearly the best version of the three home editions. The soundtrack is very solid, with an array of clubby techno tunes; the graphics are as sharp as they were on the PC; and the control even feels a little better than on the PlayStation and Nintendo 64. That said, it still remains an evilly unforgiving game.--Joe Fielder--Copyright © 1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review See more

Review: Great Game! - I bought this game having played the pc version, so I knew what to expect. It delivered. The physical game disc was scratched a tad bit, and the jewel case was cracked, but the game plays fine with no skipping or read problems, so I have no complaints. Buying used is a good idea in this case.
Review: Love the PC game, which I thought I was buying.... - ... but this is for the old Sega Dreamcast. The ad said pc/windows but it is for the old Sega Dreamcast gaming system. I wanted the PC game.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00003JATM |
| Best Sellers Rank | #97,013 in Video Games ( See Top 100 in Video Games ) #171 in Sega Dreamcast Games |
| Customer Reviews | 3.9 3.9 out of 5 stars (17) |
| Date First Available | August 15, 2000 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.6 ounces |
| Manufacturer | Acclaim Studios |
| Product Dimensions | 5.4 x 5 x 0.2 inches; 1.6 ounces |
| Rated | Everyone |
| Release date | December 17, 1999 |
| Type of item | Video Game |

## Images

![Re-Volt - Image 1](https://m.media-amazon.com/images/I/712go8JwYbL.jpg)
![Re-Volt - Image 2](https://m.media-amazon.com/images/I/717t3O8ozQL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Great Game!
*by P***N on July 29, 2013*

I bought this game having played the pc version, so I knew what to expect. It delivered. The physical game disc was scratched a tad bit, and the jewel case was cracked, but the game plays fine with no skipping or read problems, so I have no complaints. Buying used is a good idea in this case.

### ⭐ Love the PC game, which I thought I was buying....
*by T***K on April 2, 2013*

... but this is for the old Sega Dreamcast. The ad said pc/windows but it is for the old Sega Dreamcast gaming system. I wanted the PC game.

### ⭐⭐⭐⭐ Four Stars
*by L***M on March 31, 2017*

Fun on the DC.

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*Product available on Desertcart Nicaragua*
*Store origin: NI*
*Last updated: 2026-03-05*