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🃏 Elevate your deck-building game with Dominion Intrigue – where every card counts!
Dominion Intrigue Second Edition is a strategic card game expansion featuring 26 new Kingdom card types, enabling gameplay for up to 8 players across two tables. Designed for ages 14+, it offers 30-45 minute rounds that deepen the classic Dominion experience with fresh tactics and social versatility. This expansion requires the Dominion base game and is perfect for players seeking quick, engaging, and highly replayable deck-building fun.



| ASIN | B01LWYVDA8 |
| Age Range Description | 14 years to 18 years |
| Age range (description) | 14 years to 18 years |
| Best Sellers Rank | 29,338 in Toys & Games ( See Top 100 in Toys & Games ) 527 in Dedicated Deck Card Games |
| Brand | Rio Grande Games |
| Brand Name | Rio Grande Games |
| Colour | Multi-color |
| Container Type | Box |
| Country Of Origin | USA |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 10,166 Reviews |
| Educational Objective | Develop strategic thinking, problem-solving, and resource management skills; Encourage imaginative play and storytelling; Support advanced learning and skill development |
| Estimated Playing Time | 30 Minutes |
| Global Trade Identification Number | 00655132005326 |
| Grenre | Strategy |
| Included Components | Cards |
| Is Assembly Required | No |
| Item Dimensions | 7.6 x 29.2 x 29.2 centimetres |
| Item Display Dimensions | 7.6 x 30 x 30 centimetres |
| Item Part Number | RIO532 |
| Item Type Name | Board Game |
| Item Weight | 2.3 Pounds |
| Language | English |
| Manufacturer | Rio Grande Games |
| Manufacturer Part Number | RIO532 |
| Material | Cardboard |
| Material Type | Cardboard |
| Maximum Age Recommendation | 216.0 |
| Minimum Age Recommendation | 168.0 |
| Model Name | Intrigue |
| Model Number | RIO532 |
| Model Year | 2021 |
| Number of Items | 1 |
| Number of Players | 4 |
| Number of players | 4 |
| Operation Mode | manual |
| Other Special Features of the Product | Portable |
| Package Quantity | 1 |
| Power Source | Manual |
| Product Style | Dominion: Intrigue 2nd Edition |
| Set Name | Dominion Intrigue |
| Size | 11.5 x 3 x 11.5 inches |
| Subject Character | Fairy Tale |
| Theme | Fairy Tale |
| UPC | 797162804644 655132005326 |
D**Y
Deckbuilding Elite
Dominion was one of the first deck building games and remains one of the greatest, and there are a few reasons for this. Firstly, it is one of the purest deck builders around. Secondly, it has a ton of expansions and each one adds more variety. Thirdly, it is a game that is pretty easy to teach and is very family friendly. If you’re not familiar with deck building, it is simply where each player starts with the same cards and has the opportunity to buy new and different cards which will hopefully propel them towards the goal of the game, which in this case is getting victory points. As I said, the game is easy to teach, family friendly and sits about a light to mid weight game for me. It plays in about 30 - 45 mins and plays 2 - 4 players. I personally love this game and the wife loves it even more, we’ve played it with friends and family and it is still an interesting and enjoyable game even after all the plays that we have had. The only downsides I think are that set-up and take down of the game can be a little bit of a pain and that the theme of the game is pretty thin, other than this I think it is an excellent game and worthy of your consideration. Notable exspansions Dominion Intrigue Seaside Prosperity
S**H
Fantastic game
Dominion is a game for 2-4 players in which players start with small decks of cards that they draw from. Every turn playes choose action cards to add to their decks, which increase in size and complexity. The aim is to get more treasure cards (the games currency) in hand, in order to buy the most number of victory cards. The player with the most victory points at the end of the game is the winner. The box comes with over 15 different action cards, and each game uses 10 of them. This means that each game is slightly different, and the tactics and sometimes win conditions change depending on the action cards available. Dominion is a "deck builing game" which most people won't have played before so it does take a good few rounds to get into the swing of things but once you understand what the aim is, this is a brilliant game. 10 minutes into our first game, my wife said "when does this get fun?" 10 minutes later she was saying "WE HAVE TO PLAY AGAIN!" It's deceptively simple to learn, quick, and every game is different. A great game for 2 players, and also good in groups.
C**A
Dominion
Love this board game.
G**H
Everything an expansion should be.
Dominion Seaside is everything an expansion should be. It builds on what was already a tight and easy to learn game format in a way that offers some new tactics and options without overwhelming you. The new mechanic in this set are duration cards, which stay in play and give you a bonus when you initially play the card and then give you an additional bonus on the subsequent turn. This allows you to plan your upcoming turns in a more constructive fashion than before, giving you extra cards or gold next turn or for example using a tactician to turn your appalling hand of estates, curses and duchys into a much more conducive hand next turn. This set is also pretty thematic, which is something that dominion seems to struggle with a bit. Cards which break away from this, in my opinion, are the treasure map, which will give you a huge pay off, so long as you can find the other half. The pirate ship is also great, allowing you to plunder your opponents, trashing their treasures or using the ship's ill gotten gains for your own purposes. Touches like this really help to make the game step away from the 'play cards to buy cards' paradigm that the base set seems stuck in. As for the components, the cards are of the same quality that you will be used to, good quality card which can stand up to quite a bit of punishment. However I would advise that you get some sleeves, especially due to all the shuffling that this game entails. There are also several mats included which are used with some of the cards and are very thick and don't bend easily. The artwork on them is nice too. The stand out pieces for me however are the coins and embargo tokens which come with the set. They look great and are incredibly high quality, they're made from metal which makes them basically indestructible (unless you are doing something extremely unusual whilst playing dominion). All in all a great expansion which I would highly recommend to anyone who likes the game. This is not a standalone expansion however, so either Dominion or Dominion Intrigue is required to actually play this. Thanks for reading and hope this helps. G
T**N
It's time to take in the trash
'Dark Ages' is (hang on hang on) the twenty billionth expansion for Dominion. So my hopes for it weren't particularly high. But I'm evidently a simpleton, because it's great! Most of the new Kingdom cards are gleefully demented and sadistic. My personal faves are: - Death Cart: which gives you a massive cash bonus for the turn, but forces you to trash Actions, and also packs your deck with garbage. - Cultist: a bit like the Witch, except that instead of giving Curses it gives Ruins, and - here's the fun bit - it allows you to immediately play another Cultist, so you just chain the blighters together. - Rats: when you play this, you trash something else and gain another Rats. So if you start buying and playing Rats, they rapidly eat your entire deck until you're left with nothing but Rats. God knows what you're supposed to do then, but it's pretty funny while it's happening. There are also various new card types - Knights, Mercenaries, Hovels, Ruins, Spoils - all of which are a bit "fiddly" in how you use them. We had a taste of this kind of thing in 'Cornucopia' with those daft Tournament prize doodads. The new card types in 'Dark Ages' work well enough; it's just a shame that the same gameplay effects couldn't be accomplished within the existing rules frameworks. Retrieving cards from the Trash still feels wrong to me. (Normal humanoids of course will not care about this.) So, those new card types smack of the designers' desperation to find ways to shoe-horn new gameplay in; but it doesn't matter because the old-style stuff in the box is just as good as ever and there's a lot of it. 'Dark Ages' delivers exactly what y'oughtta want from a Dominion expansion: a STAGGERING pile of interesting new Kingdom cards to stir into the existing pot.
I**V
Great game, great expansions ! Great second edition, great for group.
If you play boardgames then you need to play dominion. This is not your imperial assault or descent style of a game so do not expect complex moves that involve 20minutes of thinking and arguing. This is a better, well aged version of 7Wonders in my opinion. The Good: - Base pack brings enough content for a lot of games - Base pack brings a lot of variations to the way you can play with friends - Has a ton of expansions from which you can choose to expand your game - Is a classic deck building game - Is very fast and easy to setup - has amazing box that kinda preps everything for you - Very nice artwork - very nice explanations The BAD: - the base game will bring enough content for your group to play 30˜40 games without thinking that the game needs more but eventually you will need an expansion - when you start picking expansions for this game it is very hard to pick which one to get due to the big variety, mixed reviews, 0 order - the cards NEED sleeves because the paint gets rubbed off easily - The base setups are nice for people to learn the game but are not very good for drafting - you need expansions to draft working combos
P**N
100% Recommend
This is arguably the best deck-building game ever made so it's 100% worth trying, whether you like that style of game or have never tried one. A simple explanation: You start with a small hand of cards that, when played, allow you to "buy" other cards from the central market. These cards that you buy have special abilities, allowing you to play extra cards, take extra actions, buy more expensive cards, and sometimes affect the other player. As the turns go on, your hand of cards will get bigger and if you've bought well, you will draw cards that work together in combos, letting you buy several cards and take several actions in a single turn. Certain cards are worth points, and so when the stacks of market cards run out, you tally up your scores to see who wins. It's very easy to learn, the rule book is clear. Cards have colour art on them, all in keeping with the theme of being a fuedal lord, and are thematic in their uses such as a bandit card for taking money cards from your opponent, a scout card that lets you look ahead in the deck, a moat card that acts as a defence against opponents' attacks. Unfortunately the card size is unusual so standard sleeves won't work, and while the design of the box is amazing for storage (everything labelled and laid out) if you do sleeve them they won't fit in their assigned spaces anymore.
P**G
Loved it
I love this game. This is what all deck builder games are based on. haven't had the chance to play it a lot yet but it has been great so far. It's easy to learn but can get harder and harder as you go along the different levels. The quality of the cards are really good and won't tear apart after a couple of shuffles. The package got here in perfect condition and on time.
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