

⚔️ Unleash legendary battles on the go — where Final Fantasy heroes collide!
Square Enix Dissidia: Final Fantasy (Import) is a PSP-exclusive action RPG that blends fast-paced brawling with deep character development. Featuring a unique Bravery-based combat system, 22 iconic characters from the Final Fantasy series, and local ad hoc multiplayer for trading and battling, it delivers an immersive portable experience with high-quality 3D graphics and engaging storylines. Perfect for fans craving both nostalgia and fresh gameplay innovation.
| ASIN | B001TD6SN0 |
| Customer reviews | 4.3 4.3 out of 5 stars (283) |
| Is Discontinued By Manufacturer | No |
| Item model number | 90902 |
| Language | English |
| Product Dimensions | 17.8 x 10.5 x 1.5 cm; 114.25 g |
| Release date | 25 August 2009 |
I**O
El juego es totalmente nuevo y sellado, a diferencia de la foto que tiene el sello "Greatest Hits" el mío llegó con la portada original sin ese sello, no se si fui yo quien corrió con suerte. Esto para mi incrementó mucho el valor que pagué por el juego. De igual forma, la portada es reversible, teniendo en uno de sus lados, el grupo de los héroes y en el otro el de los villanos. Recomendado para coleccionistas.
T**E
Thrilling and daring, Dissidia: Final Fantasy offers a new way to experience and enjoy (some of) your favorite Final Fantasy characters! With a well-designed and balanced battle system, an exciting gameplay, and some astonishing difficulty levels (for the times you want it to be difficult), Dissidia is an elite when it comes to portable gaming. Here are my main points: Concept: Bring together characters from Final Fantasy 1-10 (one from 11 and one from 12 are also unlockable), redesign their sprites into full 3D, and bring them to life with voices, character interaction, and fierce battles. For the Final Fantasy enthusiast, this is awesome! One complaint is that there are only 22 characters. When spread across twelve games... it might have been nice to have some more! It's better than Ehrgeiz, though! Battle system: The battle system is the shining star of Dissidia. Completely redone, the system focuses on a sort of tug-of-war system called Bravery. Attack and Defense statistics now refer to your Bravery attack and defense, instead of HP (which is still present). The game is played with two attack buttons: one for Bravery Point (or BP) attacks, and one for Health Point (of HP) attacks. HP attacks deal however much Bravery you have, so if you have 5 BP at the moment, you deal 5 HP. If you have 5000 BP, you deal 5000 HP. When your opponents bravery is completely drained passed zero, they go into Break mode, and you get a bravery bonus. When you hit your opponent with an HP attack, it expends your Bravery -- and you are vulnerable at 0 BP. Luckily, once this happens, you return to your base BP level after a moment (the BP you started with at the beginning of the battle). However, making a successful HP attack, while it won't deal any damage, will return you to Base Bravery, so the game is constantly rewarding you and challenging you to be at risk to strike your opponent with an HP attack. This risk-reward system is prevalent throughout the game, and brings a lot of excitement to a genre that seems to have lost it recently. Story Mode: The story mode is a high point and a low point. It is fun to see your favorite characters rendered in 3D, voiced, and interacting with each other. While it is enjoyable to see the characters, and remember the personalities of the characters, as many other reviewers have commented, the characters are not the ones we left at the end of their respective games. This may have been on purpose, but with a game completely centered on these twenty characters, it may have been nice for the characters to have made some of their developments from their respective games already, so that, for instance, we don't have to rehash Squall's rebel-rouge side for the second time. Versus: As always, versus mode gives you a chance to really know how good of a player you are. Unfortunately, versus mode is only ad-hoc, so you must be in proximity to your opponent to play. However, if you are, this makes for a fun and enjoyable add-on to the game. You also can build your characters in some ways during Versus mode, giving you a reward for enjoying yourself with your friends. As with most games, this is sort of the end-game content, and with a battle system like Dissidia's, it's all fun. It would have been nice for infrastructure play, though. Presentation: Graphically, Dissidia is a powerhouse. Probably the best looking game I have played on the PSP, well above several PS2 games, it brings the characters to life with true-to-vision designs. The battles are outstanding, with great magic effects, good character design, and exciting sequences. Audibly, the game fares great. While the initial offering of background tunes is somewhat poor, in that it simply plays the theme song of your opponent, it does add to some exciting sequences (like when fighting Sephiroth as Cloud for the first time). However, you can expand your set of songs as you continue through the game, and this fleshes out some of the problems. On the SFX end, some are poor, such as some of the losing sounds of the heroes (Onion Knight's is especially annoying). When you're fighting the same opponent over and over again because you're being persistent and refuse to lose against a character that is ten levels stronger than you, these sounds get old. However, during battles, the sound effects are great, and they help bring a sense of immersion to the fights. I would suggest headphones or external speakers, either with nice bass, as the PSP speakers and headphones don't have enough kick for some of the nice bass melodies and SFX (at all). Camera/Playability: The camera is the WORST part about this game, and it isn't even that bad. On several occasions, the camera can get stuck behind pieces of the level, which is annoying. However, in general, the camera doesn't cause any problems, and it pretty much keeps a good lock on your character and your opponent. One problem I have noticed, and it may just be me or my PSP, is that sometimes I will hit a button, and it will not do anything. This seems to be especially prevalent when switching from a BP attack to an HP attack (which is, of course, the most important part!), and since this seems to be a software-oriented environment, I think it may be how the game registers and dolls out BP attacks. However, these are small problems, and in general don't interfere with the overall playability of the game. Overall: The risk-reward systems built into the battle system and story modes drive this game. It is fun to play for five minutes, and fun to play for hours on end. Buy this game -- you won't be disappointed!
V**H
This is every final fantasy fanboy's (and fangirl's) biggest fantasy! A game with all the main characters and villains from every final fantasy up to final fantasy X! This game is a fighter with rpg elements. Your fighter levels the more you use them, thus gaining more power for the end game. Every character has a storyline that tells the main story from their point of view. You have to play all of the characters to get a sense of what's really happening with the bigger picture. Get this game for the gamer in your life that likes final fantasy!
M**O
box with reversible lid, original and new product, works perfectly, ideal for collectors!
N**G
Final Fantasy is a title that ensures the video game will be good. When one mentions this game is a crossover between Final Fantasies, then it's got to be REALLY good. The story is wonderful: the ten main heroes of the first ten Final Fantasies are summoned to a world to fight for Cosmos, the goddess of harmony. On the flipside, the ten main villians of the first ten Final Fantasies are summoned to fight for Chaos, god of discord. After an epic opening fight sequence between these 10 heroes and 10 villians, the Warrior of Light (of the first Final Fantasy) finds a weakened Cosmos, and the heroes' quest to find the crystals begins. The gameplay is interesting; walk around like an action/adventure game, attack like a fighting game, and everything else is like an RPG. One can change the battle style to be command based (like the actual Final Fantasy games represented), though I haven't tried this, because I'm fine with the default controls. It's hard to explain how the battle system is set up, but, basic attacks take away "Bravery Points" from your foe. The more Bravery Points your character has, the more damage their HP attacks will do. If you get your foe's Bravery below zero, then they will have to recharge the Bravery, and their attacks won't really do anything. However, after you use an HP attack, your character's Bravery goes to zero, and will have recharge. Aside from Story Mode, there is an Arcade Mode, like traditional fighting games, a Museum with a Shop, for prizes and Final Fantasy info, and a Multiplayer Mode, where you can play with others, and get their Friend Cards so you can fight their "Ghost Data." One also gets letters from Moogles everyday, and each letter has a present (and often Moogle humor). This game is a lot of fun, and has tons of gameplay. The character interaction is wonderful, and the story is deep. This is a must-play for any Final Fantsay fan!
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