








⚔️ Unleash the legend. Become the origin. Own Ancient Egypt.
Assassin's Creed Origins on PS4 delivers an immersive action-RPG experience set in a meticulously recreated Ancient Egypt. Featuring over 100 weapons, deep character progression, and a vast open world filled with rich quests, it tells the untold origin story of the Assassin’s Brotherhood. The free Discovery Tour update adds an educational layer, making it a must-have for gamers and history enthusiasts alike.






| ASIN | B072MQT2HV |
| Best Sellers Rank | #6,310 in Video Games ( See Top 100 in Video Games ) #213 in PlayStation 4 Games |
| Compatible Video Game Console Models | Sony PlayStation 4 |
| Customer Reviews | 4.6 4.6 out of 5 stars (4,405) |
| Date First Available | August 11, 2017 |
| Global Trade Identification Number | 03307216017165 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.46 ounces |
| Item model number | 221357 |
| Language | English |
| Manufacturer | Ubisoft |
| Product Dimensions | 7.48 x 5.31 x 1.18 inches; 2.47 ounces |
| Rated | Adults Only |
| Release date | October 27, 2017 |
| Type of item | Video Game |
A**Z
A Good Game, worth a buy.
I liked almost everything about Assassin's Creed Origins on PS4. The game’s recreation of ancient Egypt is stunning, and the landscapes and historical sites feel incredibly real and immersive. Exploring pyramids, deserts, and cities is a unique experience, and the attention to detail in every part of the world is remarkable. What stood out to me was the revamped combat system and RPG elements, which made leveling up and choosing skills much more satisfying. The story is well-crafted, with Bayek’s journey feeling personal and meaningful. Side quests are fun and add layers to the world and characters. I mainly used it as my go-to game for both relaxation and a bit of adventure—it’s great for when you want to get lost in an open world that feels alive. There’s honestly nothing I’d change. If you're a fan of action, history, or exploration, this game is a must-have.
L**N
You should definitely get this game.
This is an excellent game. I really enjoyed it. If you buy this game you definitely should get the DLC too. It gives you a good look at ancient Egypt.
M**N
Get This Game
Plays well...a lot of game too play
L**N
If it ain’t broke, don’t fix it…
[95 hours played] Full disclosure; I didn’t play the newer AC games in order. I played Odyssey first, then Valhalla, and completed the trilogy by playing Origins. I stayed away from Origins because I thought it would be too similar to the older AC games, in which I did not like – at all. Lo and behold, I was absolutely WRONG. Not only is it an excellent game, but it’s actually better than Valhalla (I was not expecting that). Man I love being pleasantly surprised. One of my biggest takeaways from Origins was why in the heck did Ubisoft make so many changes by the time they got to Valhalla? Origins nailed the open world formula I was looking for. Ubisoft; if it ain’t broke, don’t fix it!! [Campaign] AC Origins did quite a few things differently, and how they handled the main story was no exception. I’m 99% sure this was the shortest campaign I’ve ever seen in an open world game, and that’s not a bad thing, guys. If a campaign drags on and on and on; I often find myself stumbling to the finish line, and feeling relieved when I finished. With a shorter story, I felt like I wanted more, and that’s DIRECTLY related to what I’m going to talk about next. [Side content] So, that shorter campaign I just referenced… It left me wanting more, which meant I was ready to take a massive bite out of the side content! With that being said, what’s the point of craving for more content if the side content is boring and annoying? This isn’t Valhalla, so that wasn't a problem here. I’ve always loved clearing out “question marks” in open world games, and if you’ve played games like Witcher 3, Horizon Zero Dawn, and even AC Odyssey, you’ll know what I’m talking about. What’s behind the various question marks? In this game, it’s a variety of things. For example; constellation puzzles, clearing out forts, clearing out wild animal dens, taking on massive elephants, exploring tombs, searching for hidden treasure, and even horse & carriage racing! As for side missions; many of them were very good (not as good as the Witcher 3, but still quite good). Some of the missions were more focused on combat while others focused on gathering clues to solve a mystery. Based on how good some of these were, I have no idea why Ubisoft removed them from Valhalla… [Combat] “Visceral” is the keyword here. Each and every swipe of my weapon was extremely brutal, and that’s exactly what I want from my combat! You’ll have your typical light/heavy attacks, so nothing new there. You’ll also have ranged combat and stealth, if that’s your thing. The aspect that stood out the most was how grounded the combat felt, and allow me to explain. Personally, I don’t need tons of special attacks and other nonsense shoehorned into my melee combat (FromSoftware is the best at avoiding this). With Origins, each weapon has one special attack. It’ll either be a burst attack (a series of fast attacks) or it’ll be one very powerful attack that does a ton of damage. As you can see, none of the attacks are thrusting you into the air or other unrealistic nonsense. On the defensive side of things; the dodge and parry systems work as expected. [Weaponry] Player agency has always been very important to me because I like to have input in regards to how I play the game, and my choice of weapon plays an important part in that. Doesn’t matter what your style is because Origins has something for you! Straight sword, sickle sword (my favorite), staff/scepter, daggers, hammer, axe, spear, and three different types of bows. I didn’t spend much time with anything outside of the sickle sword, but I know enough to tell you they all feel different. You’ll find something you like; I’m sure of it. [Enemies] It’s always tough to gauge enemy variety when the majority of your enemies are humans, right? Although that’s the case, I was quite pleased with Origins in that area, and I never felt bored. I’ll compare this to another game that mostly used human enemies – Ghost of Tsushima. My problem with the enemy variety in GoT is that the human enemies only used what felt like two or three weapon types. Origins takes the smart approach by giving their human enemies a variety of weaponry, thus making the encounters feel that much more interesting. For example; I couldn’t approach a guy wielding a sword in the same manner that I’d approach a guy with a spear. One of my favorite things about the enemies is how they attack you at once. I hate it… I HATE it when I play a game where you’re taking on three enemies and two of them are standing and waiting for their turn, instead of helping their buddy. With AC Origins, I often felt like I could lose my life at any given moment, and I loved that. While there are not “legendary animals” like you might find in the other two AC games; you’ll still encounter animals to deal with, and boy are they tough! I won’t spoil anything, so you’ll have to see for yourself 😉 [Open World] The world itself is dynamic versus static, and I’ll explain what the means. An example of a static open world would be Immortals Fenyx Rising. The enemies are always in the exact same spots, the very limited wildlife (if you can even call it that) always respawns in the same spots. On any given day, when I travel from point A to point B in Immortals Fenyx Rising; I’m going to see the same things along the way. In a dynamic open world like Origins; I never know what the heck I’m going to see!! Enemies tend to move around and they’re not always found in certain areas, and the wildlife is quite unpredictable as well. I don’t know guys, it’s almost like I’m traversing a living, breathing world with its own ecosystem. You’d be surprise at the number of open world games that don’t correctly capture this aspect. I enjoyed my time so much that I rarely used fast travel and opted to ride my mount from point A to point B, and that speaks volumes. I mean, we’re talking about Egypt, and I’m not sure it gets better than this! [Health Regeneration] Yet another seemingly small thing that Origins got right. This is one of the few games that do not have a “health potion” mechanic, and I love it. Here’s the way it works: If you start to lose health in combat, you either need to finish off the enemy, or maybe run away if you don’t think you’re going to win because there’s nothing you can do to replenish your health. I think there might be a skill that slowly replenishes health while in combat, but it’s certainly not enough to make a difference. Also, I believe some weapons offer “health on hit” or something like that; but I never tried any of them. When you’re outside of combat, your health will regenerate to 100%. With the exception of FromSoftware games, I think all games should do away with healing items because they make the game so much easier. Valhalla would have been a better combat experience if they had taken this route. Each and every encounter felt “tense”, and that’s what I’m after. [Stealth] While not a stealth game per se, there’s definitely stealth in the game. By and large, you will not be forced to partake in stealth (yay, lol). However, there’s one very annoying stealth mission at the very end. It’s important to note that’s it’s not an “insta-fail” stealth mission like the ones you find in Ghost of Tsushima for example. If I’m being honest, you’re not even forced to use stealth. You’re strongly encouraged to take a stealth approach because there are a ton of enemies patrolling around and they’ll kill you in a matter of seconds, so yeah, it’s best to use stealth. I really, really disliked that mission but it was at the end of the campaign and I was glad it was only one of those. [Bayek and Aya] I enjoyed both characters, but I’ve never been a fan of being forced to play as someone other than the main character. Again, nothing against Aya because I like her, but her default weapons are twin daggers and that’s not my style of combat. It’s weird because I sort of felt like Aya “should” have been the main character, but they ended up going with Bayek. This is the same Ubisoft that didn’t feel a female character could lead a videogame, so their decision to go with Bayek was on brand for them at the time. I thoroughly enjoyed playing through AC Origins and it was nice to experience the game that pretty much birthed Odyssey and Valhalla. If you played and enjoyed Odyssey and Valhalla; then play this. If you’re a fan of Egypt and all of its glorious landmarks; then play this. Even if you hadn’t played the other AC games and you’re just looking for an open world game to hold you over until Horizon Forbidden West to come out; PLAY THIS!! PS5 Demon’s Souls, you’re up next!
J**M
5 stars
Very good
J**S
Llego tal cual
Z**1
If you’re an AC fan, you’ll love this
Great game and for anyone who’s a fan of Assassin’s Creed, this one falls right in line. Gameplay is as you’d expect from the franchise. Controls are all pretty much the same so it’ll feel familiar. The open world is amazing as expected and it was great to see a take on ancient Egypt; who wouldn’t love to slide down the side of the great pyramid of Giza? The visuals are awesome. The missions are great yet can get repetitive just like every other AC game, but again that’s nothing new with the franchise. The main story is good (seeing how the Hidden Ones all started) although I usually have a hard time getting into most of the AC story lines. I love the mix of land and water play in this one with plenty of camel riding (hilarious and awesome!), swimming/diving, and even some ship battles. While Origins is a little older title, it holds up nicely against recent ones like Valhalla. Again, if you’re a fan of the series and haven’t played this one, get it. You’ll love it.
S**S
Bought it for my son and he plays it constantly!
My son’s favorite game ever!
A**T
Im Gegensatz zum Vorgänger syndicate macht Origins vieles richtig und bringt eine sehr interessante Story mit sich. Die Story fühlt sich nicht lang gezogen an und bringt bekannte Gesichter in die storyline ein aber ich will mal nicht spoilern. Obendrauf ist die map wirklich schön gestaltet und groß. Dank neuen Roleplay/MMo Charakter des Spiels war ich erst mal skeptisch da es das erste Spiel in der Reihe war dass dieses loot und Ausrüstungssystem nutzte jedoch muss ich sagen dass es neuen Wind in die Reihe bringt und man nicht direkt nach 2std. Spielzeit das beste Schwert im game hat. Das heißt dass es ganz neue kämpferische Herausforderungen gibt. Alles in allem das Spiel hat mich wirklich überrascht und hat gezeigt was ubisoft noch aus assassin's creed spielen rausholen kann. 9/10
F**N
Très intéressant aussi comme beaucoup d'Assassins Creed. MAIS ATTENTION jeu en ANGLAIS ou RUSSE et il n'y a PAS de FRANÇAIS (même en sous-titre). Malgré le manque de précision dans la description je n'ai pas fait attention et ai supposé (à tort) qu'il y aurait le français, du coup ça va être un peu "chaud" pour mon fils de collège.
A**R
I wasn’t the biggest of fans of the assassins creed series, after playing the first game on release, and finding it not all I thought it would be due to the breaking of immersion between the point in history and the way it kept thrusting you into modern day. It was a formula kept throughout the series, but thankfully the instances gradually got shorter, which is a good thing, because the series has covered some amazing and pertinent points in history, even if they have had to use more than a little artistic licence, to tie you into the major events. This can really pay off if done well, and I can safely say Ubisoft pulled out all the stop with origins, giving us one of the best episodes to date. This applies on all counts, whether it be visually, historically or just as a convincing plot to tie into accepted stages in that time period. The game took a much needed shift from its original formula, but still maintained enough of it key features to keep its identity. The changes made were a much needed improvement in my opinion.Giving the game more of an RPG feel, meant ubisoft could open things up more, and allow the player to feel more immersed in its massive open world, and to feel at one with the main character through a fairly expansive, yet very easy to follow skill system. Without wishing to give away too much of the game, The story follows two intertwining paths between Bayek, who is the main character, and his wife Aya. Bayek is a Medway, which is basically the equivalent of a sherif in ancient Egypt, who is assigned to keep order and protect the Pharoah. This is a role forced sadly on a different path, as he is forced by events to take revenge for the murder of his and Ayas son. I won’t give the whole plot away, but will just say that like all good story telling, nothing is given to you all at once, and is fed to you at pertinent times within the main quest, which incidentally is easily around 90ish hours, taking into account side quests, which I thoroughly recommend you take, as a few of them give little insights into Bayeks piece of mind, as you experience his demeanour change from being a jovial and loving father, through to his now he’ll bent need for justice. Those side quests will serve as undertones to show how Bayek feels a need to protect, especially children, for what I interpret as his need to not fail them, like he likely feels he did with his own child. The odd quests also serve to show that weight shifting accordingly with events you carry out through the game. I mentioned earlier that it was about two intertwining paths. You occasionally take the role of Aya, but she is essentially there to provide extra colour and extra depth to a bleak situation. She like Bayek is twisted on revenge, but you see both take different, yet often enough the same path, due to the excellent story telling, and direction. Allowing them to Shamir in each other’s grief and the common goal. The story can seem a little predictable in places as you find yourself embroiled in the way they must be feeling. Because again through the excellent way everything is put together, you find that your engagement allows you to second guess how these two now damaged individuals must inevitably have now had to change. Which helps, because you get no real insight into Aya before these events. So you are left pretty much to fill the gaps based on her current emotions. Both characters are extremely well acted, and at no time did I ever think that the story was too far fetched. Not even later, when they get tied into historical events. But that is for you to experience. This game alone has renewed my interest within the series, and I have now started to play the titles I previously passed on, and can honestly say that despite some people’s reservations that they strayed too far from what the series was. They have still managed to retain all the elements which in my mind make the game. So maybe give it a try if you have yet to. I urge anyone, that if they are only going to play one game over the next few weeks, make it this one. You won’t regret it .
土**助
日本語への切り替えができません
A**E
Love this game! The storyline, graphics and gameplay make it a must have. Yes it’s a little repetitive in some ways, but that works perfect for me.
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